🙂 It would be possible if the DS had trench and other parts which you could see from the orbit. For a moment I was thinking the addition from turrets with movement in the DS but the difference of scale would be bad, useless. Well, it was not thought for a Death Star moving as a ship with hardpoints. If anybody is thinking about because I do not use his model. Yes, I have used some ideas from the Death Star made by Jeroenimo but I am not sure if I go to use the same idea for the ambient light in the fire. I have been improving the Super Laser particle effect, the size was wrong after the last improve in the scale from all units. Now it is more impressed because it arrives leaving the hyperspace and it gives a feeling about how big it is against other units. It was unnecessary and now it spawns as other ships. Now it is fixed for sure.Ībout the Death Star, I have removed the feature deploying it closer to the planet. One thing reported several times, it was the Red Squadron and how it could not be killed at this mission. As you can see, there are not mayor problems, at least not in my computer because clearly I am playing my last version and not the version at Steam from 2 months ago. I started it checking if all the missions worked. The past three days, I started a new SW Grand Campaign, it is the new grand campaign added in the mod.